Wednesday, September 21, 2011

http://bit.ly/r9GTgu Jakarta, Indonesia (PRWEB) July 27, 2011 CV. Unlimited Satisfaction is proud to announce the release of their new horse racing card game, Horse Race Card, as both a playing card game and an app. The app is currently available for the iPhone, iPad, and iPod, and will soon be available for Blackberry and Android phones.
The game, created by Ricky Ahluwalia, President Director of CV. Unlimited Satisfaction, is expected to be well received world wide. He encourages potential distributors to consider the benefits of investing in this simple, addictive game. ?I assure you an incomparable success with the distribution gains of Horse Race Playcards, share the growth experience hand-in-hand together as winners!?
The Horse Race Card game promotes social interaction and excitement for up to five players, as it seeks to recreate the experience felt when picking the winner of a horse race. Each player is invited to choose their horse, and then the covered area next to each horse is scratched, like a ?scratch and win? card, to discover who has chosen correctly. The result of this quick wait between picking and seeing the results has proven to stimulate an adrenaline rush in the players, and this shared joy permeates throughout the group, promoting multiple rounds of horse racing.
Horse Race Card?s Co Founder and head of operations, Harnish Ahluwalia, is excited to see the horse racing game?s popularity grow, and hopes that his efforts will lead to a worthwhile investment for distributors. "My dedication to the future of Horse Race Card will benefit all parties involved mutually for an everlasting growth."
CV. Unlimited Satisfaction is looking forward to finding distributors around the world for their horse racing card game. Unlike other products that share a minimum percentage to be forwarded to the distributor and the retailer, CV. Unlimited Satisfaction is looking to create a loyal and healthy business environment globally by sharing profits with distributors and retailers. High volume sales are expected globally, as unlike other games, with Horse Race Card the player will always need more cards, as this game is disposable (one card per play).
For more information on the horse racing card game, please visit: http://ping.fm/Eep5S
About CV. Unlimited Satisfaction
CV. Unlimited Satisfaction is the creation of Ricky and Harnish Ahluwalia, based upon Ricky?s creation Horse Race Card. The concept for the card game was developed with the idea that not only is horse racing exciting, it has never been reduced to such an easily accessed form. Once the concept for the game was realized, the Ahluwalia brothers founded CV. Unlimited Satisfaction.
Contact:
Telephone: + 62-21 3449341 (office)
Email: info(at)HorseRaceCard(dot)com
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Tuesday, September 20, 2011

http://bit.ly/nHYH5C (PRWEB) September 15, 2011 The International Olympic Committee (IOC) today launched the bidding process to host the 3rd Summer Youth Olympic Games in 2018. A letter was sent out to all National Olympic Committees (NOCs) informing them of the procedure and documentation available for cities interested in bidding for the Games.
The letter to the NOCs was accompanied by the Summer Youth Olympic Games Brochure and Candidature Procedure & Questionnaire.
The key dates of the bidding process are as follows:

1 March 2012: NOCs to inform the IOC of the name of a YOG Candidate City
15 March 2012: Signature of YOG Candidature Procedure
15 October 2012: Submission of YOG Candidature File and other documents
October ? December 2012: Examination of replies by IOC and experts
January 2013: Shortlist of YOG Candidate Cities by the IOC Executive Board
January ? February 2013: Additional questions to shortlisted Candidate Cities
March 2013: Video conferences between the bid committees and the IOC Evaluation Commission
May 2013: Report by the IOC Evaluation Commission
June 2013: Election of the host city of the 3rd Summer Youth Olympic Games in 2018 in Lausanne during the 2020 IOC members? information briefing.The Summer Youth Olympic Games in 2018 will bring together approximately 3,800 athletes aged 15 to 18, as well as 1,900 team officials. The sports programme will be composed of Olympic sports chosen from the Nanjing 2014 Youth Olympic Games.
The Summer Youth Olympic Games, which were first held in Singapore in 2010 and will next take place in Nanjing in 2014, aim to bring together talented athletes from around the world to participate in high-level competition.
The Games also look to educate young athletes on the importance of sport for their health and social integration, and to inform them, through cultural and educational activities, about the dangers linked to sport, such as doping, training to excess and inactivity.
It is hoped the athletes will live by the Olympic values and the spirit and message of the Youth Olympic Games and promote them worldwide.
To IOC will hold a ?Bidding for the Games? conference on 1 and 2 November 2011, aimed at NOCs and cities interested in bidding for the Youth Olympic Games or Olympic Games. The conference will provide the participants with detailed insights into the opportunities from which a city, region and country can benefit by hosting an Olympic event.
The conference is open to all NOCs and governmental authorities and will take place at The Olympic Museum in Lausanne. For further details, please visit: http://ping.fm/VYP38
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Monday, September 19, 2011

http://bit.ly/rmAT44 (PRWEB) May 2, 2005 San Francisco, CA (PRWEB) May 2, 2005 – GameDAILY, a leading video game media company, today announced that comScore Media Metrix, the industry-leading Internet audience measurement service, ranked GameDAILY highest among users who search for games online. According to comScore Media Metrix AiM, GameDAILY has the highest composition, within the Games category, of users who have searched for game information online (with an index of 375 and a composition of 31.6%). GameDAILY also reported that in Q1 2005, video game downloads nearly doubled on the site, and visitors downloaded games and visited gaming sites in record force.
"GameDAILY's continued development of our site services and advertising products is clearly making us the preferred choice for video game entertainment and information for the mainstream game enthusiast," states Mark Friedler, chief executive officer. "We are committed to building the premiere video game portal for the mainstream gamer, giving consumers the most comprehensive video game information and entertainment to support their buying decisions. In turn, we are making more meaningful connections between gamers, publishers and leading consumer brands by delivering the elusive 14-34 male audience."
GameDAILY.com is the first one-stop resource for everyone interested in the game industry, from entertainment enthusiasts to game industry professionals alike. The company operates websites targeting video game entertainment and is staffed by over 20 editors, writers and contributors. All of GameDAILY content will continue to be free including the Gigex-powered game downloads. The GameDAILY consumer site reaches mainstream, casual, core and hardcore gamers through an extensive syndication network of 100 affiliated sites and portals which includes content partners such as Earthlink, Game Revolution, Game Trailers.com , Lycos Gamesville, Vibe and Yahoo! Games. The popular GameDAILY Biz trade newsletter is available free at http://bit.ly/pNVdVu

About GameDAILY
GameDAILY is a leading video game media company that reaches over 6.8 million US gamers each month through its destination site, http://http://bit.ly/5XWYub , and a network of over 100 affiliated sites and portals. Founded as Gigex, GameDAILY has unrivaled experience promoting hundreds of major game titles for leading publishers including Atari, Disney, Electronic Arts, Microsoft, TakeTwo, THQ, UbiSoft, Vivendi Universal and others. The GameDAILY newsletter is the leading video game trade publication and is available at http://bit.ly/pNVdVu. The website is owned and operated by Gigex, Inc which was founded in 1995 and is privately held with offices in San Francisco and New York City.
About comScore Media Metrix
comScore Media Metrix, a division of comScore Networks, provides industry-leading Internet audience measurement services that report - with unmatched accuracy - details of online media usage, visitor demographics and online buying power for the home, work and university audiences across local U.S. markets and across the globe. comScore Media Metrix continues the tradition of quality and innovation established by its Media Metrix syndicated Internet ratings - long recognized as the currency in online media measurement among financial analysts, advertising agencies, publishers and marketers - while drawing upon comScore's advanced technologies to address important new industry requirements. All comScore Media Metrix syndicated ratings are based on industry-sanctioned sampling methodologies.
Press Contact:
David Libby
dlibby@davidlibby.com
Tel. 510.663.8155
Cel. 510.377.1466
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http://bit.ly/r3OUTi Bethesda, Md. (PRWEB) September 15, 2011 Arxan Technologies, a leading provider of software security solutions that protect applications from attack in distributed or un-trusted environments, today announced at the Tokyo Game Show 2011 (TGS 2011) enhanced security and greater ease of deployment for its EnsureIT

Sunday, September 18, 2011

http://bit.ly/qf2vpp Hollywood, California (PRWEB) August 19, 2011 On August 20th, 2011 the Art Theater in Long Beach will host the premiere of the independent action film "Justice on the Border?. All the stars from this feature will attend the Red Carpet starting at 12:00 noon.
Beautiful Hollywood star Jamie Bernadette plays Army Major Lori Stevens, who is the lead?s sassy love interest. This is one of four completed feature films that will be released in 2011 with Jamie, who is in high-demand. She is already booked on five more feature films into 2012. Jamie is currently filming in the critically-acclaimed, Sci-Fi web series ?Broken Toy?, playing yet another tough character as Mary, a Blackwater-type mercenary on a mission to capture the Broken Toy?a military experiment gone wrong.
The atmosphere will be bittersweet for all involved in ?Justice on the Border? due to the marked absence of one of the film's major players: none other than its writer, director, and star Spencer Lighte. The filmmaker passed from a brain tumor this past June, and was barely able to finish filming the scenes that featured him, but managed to despite a terminal diagnosis. Lead actor and producer of the film, Pete Freeland, admits, ?Spencer died doing what he loved and was able to achieve one of his dreams before passing, not to mention he's leaving behind a legacy. Not many people get to do that.?
The online synopsis of ?Justice on the Border? states, ?It?s a story of the action-packed mission to rescue a Latina army ranger (played by Vanessa Herrera) who is abducted by a Mexican drug lord (Neto DePaula). Lighte stars in his film, playing one of the three soldiers, along with Pete Freeland and Joe DiSparti, who venture into Northern Mexico to rescue their kidnapped colleague. The Mexico-U.S. border, historically a place of tension and crime between two cultures, is the setting for this film, in which Lighte addresses sexual violence against women, drug trafficking, and immigration.? Other notable actors in the film are veteran actor William Knight, Chanel Ryan, and a cameo by Josie Lee.
Published by Paul Richards
For more information visit the below sites:
http://ping.fm/gBFLL
http://ping.fm/IhwMQ
http://bit.ly/lwqDul
Contact: Paul Richards
Through Fan Page http://ping.fm/DwAOH
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http://bit.ly/o7zLco Boston, MA (PRWEB) August 24, 2011 Over the past few years, the popularity of mobile phones and tablets have contributed to an explosion in gaming by offering users the newfound ability to game anytime and anywhere. A study just released by the research consultancy, Latitude, offers a deeper-dive investigation into the new gaming landscape and the profile of tomorrow?s gamer, suggesting opportunities for both game developers and companies across industries. A complete study summary (PDF) is available for download at http://bit.ly/oE7rAx
The study included a Web survey of 290 smartphone owners between the ages of 15-54 who self-identified as ?casual gamers,? with nearly half labeling themselves ?game enthusiasts.? More than two-thirds said they expect to be gaming even more over the next few years.
Who are the New Gamers?
The study found that the stereotype of the reclusive gamer is outdated; this emerging demographic is social, heavily engaged with the ?offline? world, and extremely goal-oriented ? with a strong drive to improve themselves and the world around them. The new gamers are not constrained to any single platform, and have many different motivations for gaming in addition to just having fun [See ?New Gamers ? Infographic?]. Moreover, they expect that online games will continue to move out of the traditional screen environment, blending seamlessly with the ?offline? world in new and engaging ways that go beyond just ?checking in? with apps like Foursquare and SCVNGR.
?This study is part of our larger People Connected initiative, a series designed to offer a snapshot of intentionally small groups who are currently redefining what?s possible through the Web,? says Neela Sakaria, Senior Vice President of Latitude. ?We go beyond just identifying changes in technology, delving deeply into technology?s potential impact on us as people ? how we think, relate to each other, and approach our daily lives. Profiling dynamic user groups like ?the new gamers? gives us a window into how companies can not only develop meaningful tech experiences today but, more excitingly, grasp opportunities that are just on the horizon.?
The study pinpointed three key insights summarizing what the new gamers are expecting for the future:
1. Games Go Beyond the Screen
Eager to get beyond their smartphone screens, gamers are actively seeking new levels of interactivity, more intuitive interfaces (e.g., gestural or telepathic controls), and personalization of the physical world that mirrors what?s possible online. Future games should register and respond to people as they exist in the offline world, which may mean using a player?s location, mood or stress level as metrics in a game, or allowing players to overlay virtual environments or information onto their actual surroundings, as with augmented reality [See ?New Gamers ? Chart 5].
Study participants expressed an overwhelming desire for immersive integration of digital content with traditionally offline spaces and activities:

Saturday, September 17, 2011

http://bit.ly/rjZrXP Bangkok (PRWEB) August 25, 2011 It may seem like taking coals to Newcastle or selling ice-cream to the Eskimos, but the Tourism Authority of Thailand (TAT) wants to attract Hawaiians to the Kingdom to play golf.
Just like their counterparts in Scotland, Ireland, the US mainland and the world?s other premier golf locations, Hawaiian golfers are keen to travel for new and different golfing experiences. Where better than Thailand, Asia?s premier golf destination?
A delegation headed by the chairman of the Thailand Tourism Authority (TAT), Khun Vichai Srikwan, and governor Khun Suraphon Svetasreni has returned from a six-day visit to Hawaii with high expectations of many more Hawaiian golfers visiting the Kingdom.
"Hawaiians have previously mostly gone to the US mainland to play golf away from home, but Thailand is a big attraction," says Mark Siegel, president of Golf in a Kingdom - The Thailand Golf Experience (http://ping.fm/MSt1q), a co-operative marketing program comprising golf courses, hotels and resorts in Thailand's four major golf destinations - Bangkok, Phuket, Hua Hin, Pattaya and Chiang Mai.
The 10-person delegation's visit to Hawaii was organised by businessman and Oahu Country Club member, Randy Ho. The club hosted two tournaments for the visitors and local players, while a presentation night for 130 travel agents and tour operators provided an insight into the delights of playing golf in Thailand.
Mark Siegel said it was the most productive marketing trip he had experienced. "We were able to raise the knowledge and awareness of Hawaiian golfers about playing in Thailand," he said. "The quality of the courses, food, entertainment and value for money make Thailand unique. A seven-nights package with four rounds of golf is about half the price of most other golf destinations."
"It was a very successful trip," said TAT's America's region director, Khun Santi Chudintra. "As a peer marketing exercise it was exactly the right approach and enabled us to talk directly with our target market. As an alternative to the US mainland, Thailand has much to offer - 260 courses and many other attractions."
Member courses of Golf in a Kingdom: The Thai Golf Experience are Banyan and Black Mountain at Hua Hin, Thai Country Club and Muang Kaew in Bangkok, the Old Course and Plantation Course at Siam Country Club near Pattaya, and Chiang Mai Highlands in northern Thailand.
For more information on Golf in a Kingdom: The Thai Golf Experience or to make golf travel plans in Thailand, visit http://ping.fm/0rDQ0 or email info(at)golfinakingdom(dot)com
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